📁 CASE FILE // NO. 001-006

Someone at this party isn't who they say they are.

Six real-life social deduction games, all in one phone. No app to install, no cards to print, no moderator required, no account, no internet needed once it's loaded. Open it, hand it around, start playing.

One Phone

Most games only need a single shared phone, passed hand to hand. No group chat, no downloads for anyone else.

Works Offline

Load it once, then play anywhere — a basement, a rooftop, a road trip with no signal.

No Cards Needed

No decks to print, laminate, or lose. Every role, task, and rule lives in the app.

No Moderator

The phone keeps the secrets. Nobody has to sit out running the game — everybody plays.

The Archive

Six Games, One App

Every game below runs entirely in your browser. Tap Play on any of them to jump straight into setup.

The Crew

Among Us in real life. Complete tasks, find the impostors, call an emergency meeting before it's too late.

4–10 players 20–40 min Easy One Phone
Play

Mafia

Classic night-and-day deduction. Define your own roles — the phone runs every private turn so no human ever knows everything.

5–12 players 20–45 min Medium One Phone
Play

The Chameleon

One player doesn't know the secret word and has to bluff a convincing clue anyway. Get voted out, and you get one last guess.

3–8 players ~10 min/round Easy One Phone
Play

Secret Missions

Everyone gets a private social task to pull off during the party — undetected. No rounds, no voting, just ongoing intrigue.

3+ players Runs all party Easy One Phone
Play

Bomb Pass / Infection

Fast and high-energy. Pass the phone before it randomly explodes, or find out who's secretly spreading an infection.

3+ players 5–15 min Easy One Phone
Play

Two Rooms and a Boom

Two teams, two physical rooms, one bomb. Trade hostages each round and try to control where the President ends up.

4+ players 20–30 min Medium–Hard Two Rooms
Play

Why This Exists

Built for the Room You're Actually In

The One-Phone Philosophy

Most of these games run on a single phone passed hand to hand — the same phone that plans the party can run the game. Nobody else needs to download anything or make an account.

Real Secrets, Not Simulated Ones

Every private reveal uses the same pass-and-hide pattern: hand the phone over, check your screen privately, hide it, pass it on. The app never lets the wrong person see the wrong thing.

No Setup Overhead

No printing role cards the night before, no shuffling a deck, no rulebook to dig up. Add your players, tap start, go.

Free, No Account, No Catch

Nothing to sign up for, nothing stored on a server. Close the tab and it's gone — open it again and start fresh.

Quick Answers

Frequently Asked

Do all players need a phone?

No — most games only need one shared phone, passed around the group. A few features (like Crew's optional Online Room mode) can use multiple phones, but nothing requires it.

Is it free?

Yes, completely. No account, no purchase, no subscription.

Can it work offline?

Yes — load the page once while you have signal, and everything after that runs locally in your browser with no internet needed.

See the full FAQ →