Overview: Two fast, high-energy modes under one game. Bomb Pass is a hot-potato elimination game; Infection is a hidden-spreader tag game.
- Objective
- Bomb Pass: be the last player standing. Infection: as Patient Zero, quietly infect as many players as possible before time runs out.
- Players
- 3 or more for either mode.
- Setup
- Bomb Pass: set a min/max explosion window in seconds. Infection: set a round length in minutes.
How Bomb Pass & Infection Works
- Bomb Pass โ Everyone stands in a circle. The phone arms a hidden timer that will go off at a random, unknown moment.
- Bomb Pass โ Pass the phone hand to hand around the circle. When it explodes, whoever's holding it is out. Arm the next round with whoever's left.
- Infection โ Everyone privately checks their status; one random player is secretly Patient Zero, everyone else is clean.
- Infection โ Set the phone down as a stationary timer. Patient Zero discreetly tags others to infect them; tagged players can keep spreading it. When time's up, everyone reveals whether they're infected.
- Winning
- Bomb Pass: last player standing wins. Infection: no single winner โ see how far the infection spread before time ran out.
Tips
- Bomb Pass works best with music playing to add urgency.
- For Infection, agree in advance what counts as a valid "tag" so there's no dispute mid-game.