Case File // Games // Bomb Pass & Infection

๐Ÿงจ Bomb Pass & Infection

Two fast, high-energy modes under one game. Bomb Pass is a hot-potato elimination game; Infection is a hidden-spreader tag game.

3+ players 5โ€“15 min Easy One Phone

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Overview: Two fast, high-energy modes under one game. Bomb Pass is a hot-potato elimination game; Infection is a hidden-spreader tag game.

Objective
Bomb Pass: be the last player standing. Infection: as Patient Zero, quietly infect as many players as possible before time runs out.
Players
3 or more for either mode.
Setup
Bomb Pass: set a min/max explosion window in seconds. Infection: set a round length in minutes.

How Bomb Pass & Infection Works

  1. Bomb Pass โ€” Everyone stands in a circle. The phone arms a hidden timer that will go off at a random, unknown moment.
  2. Bomb Pass โ€” Pass the phone hand to hand around the circle. When it explodes, whoever's holding it is out. Arm the next round with whoever's left.
  3. Infection โ€” Everyone privately checks their status; one random player is secretly Patient Zero, everyone else is clean.
  4. Infection โ€” Set the phone down as a stationary timer. Patient Zero discreetly tags others to infect them; tagged players can keep spreading it. When time's up, everyone reveals whether they're infected.
Winning
Bomb Pass: last player standing wins. Infection: no single winner โ€” see how far the infection spread before time ran out.

Tips

  • Bomb Pass works best with music playing to add urgency.
  • For Infection, agree in advance what counts as a valid "tag" so there's no dispute mid-game.

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